﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rocket : Weapon
{
    public Rocket(GameObject gameobject, float atk, float atkRange, float atkPlusValue) : base(gameobject, atk, atkRange, atkPlusValue)
    {
    }

    protected override void DoBulletEffect(Vector3 target)
    {
        ShowBulletEffect(0.3f,target); 
    }

    protected override void DoSoundEffect()
    {
        ShowSoundEffect("RocketClip");
    }

    protected override void SetEffectDisplayTime()
    {
        m_EffectDisplayTime = 1f;
    }
}
